The game is simple, the implications are complex.

Why the world needs this game

People can't stop talking about Not That Funny

Check out the coverage that we've been getting and hear what people have to say.

NTF in the Press

Don't worry learning can be fun

How to Play

Players need to have seven Response Cards at the start of each round. The 'selector' chooses a Situation Card and the players discreetly slide their Response Card to them. The 'selector' chooses "the best" card and awards a point. If an NTF Response Card is chosen, it gets a little more interesting. When an NTF card is chosen as "the best" choice, the players have a chance at an additional point by explaining why that card is "not that funny" and often very damaging.

Uncomfortable, awkward and educational

Time-Out Cards

Time-Out Cards—for when things get too heated. Each player starts the game with one card, to use at their discretion for a five-minute halt in game-play to respectfully discuss the situation before tabling it and continuing the game.

This is why we need a time-out card

"Change moves at the speed of empathy."

Jesse Lipscombe

Co-Founder of Not That Funny Gaming Inc. & Founder of #MakeItAwkward

"To flip the script of the words we use, involves challenging old rhetoric, and committing to kindness and compassion."

Chelsea Bree

Co-Founder of Not That Funny Gaming Inc. & Director of Communications for #MakeItAwkward

Woo Hoo! It's happening!

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